Thursday, August 25, 2011

Lust for Blood – Magic 2012

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The last easy 1-on-1 challenge in Magic: The Gathering – Duels of the Planeswalkers 2012, Lust for Blood can only be played after defeating Kiora Atua in the campaign. Deathtouch is introduced in this puzzle. 

Check out solutions of other challenges at my Magic: The Gathering portal page.

Game objective:

Garruk has only 1 life while you have 8. Stymie Garruk’s attack before finishing him off.

How to solve:

The challenge begins with Garruk attacking you with his Terra Stomper, an 8/8 beast creature with Trample. Block Stomper with your Vampire Nighthawk, a 4/3 vampire shaman that has been modified in this challenge to have multiple abilities, the more important of which include Trample, Deathtouch, and First Strike.

Deathtouch – Creatures dealt damage by something with deathtouch are destroyed.

Even with the Stomper’s greater combat power able to overcome your Nighthawk’s toughness, your creature has first strike. This allows it to damage Stomper first. Couple that preemptive attack with deathtouch, Stomper dies without dealing any damage.

Lust for Blood

During your own turn, attack using Nighthawk to end the game. Your creature will be blocked by Garruk’s remaining creatures, three Giant Spiders. Nighthawk’s combat power of 4 will be distributed to each Spider as well as Garruk.

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Death Blooms – Magic 2012

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To be able to play the easy 1-on-1 challenge Death Blooms in Magic: The Gathering – Duels of the Planeswalkers 2012, you will need to defeat Tezzeret first. Regenerate and Protection are the central concepts during this puzzle.

Check out solutions of other challenges at my Magic: The Gathering portal page.

Death Blooms

Game objective:

Nissa has 2 life and you have 4. Weather Nissa’s onslaught before defeating her.

How to solve:

Nissa plays first and attacks with two creatures: Gaea’s Revenge and Mortivore, an 8/5 elemental creature and a 10/10 lhurgoyf (MTG’s large reptilian) creature, respectively.

Block the Revenge with your Zombie Outlander, a zombie scout creature with protection from green.

Protection – While on the battlefield, something with protection from a specific color can’t be the target of spells or abilities from cards of that color. However, spells and abilities of that color that don’t use the word “target” will be able to affect a creature with protection.

Anything with protection from a color can’t be damaged by cards of that color. Similarly, creatures of a specific color can’t block an attacking creature with protection from that color.

Also block Mortivore with Cudgel Troll, a troll (obviously) creature which has Regenerate.

Regenerate – To prevent a creature from being destroyed. A regeneration effect works like a shield. If a creature would be destroyed and it has a regeneration shield, it’s not destroyed. Instead, the creature becomes tapped, it’s removed from combat (if it’s attacking or blocking), and all damage is removed from it. That regeneration shield is then used up. The creature never leaves the battlefield, so any Auras, Equipment, or counters that were on it remain there. Any unused regeneration shields go away during the cleanup step.

The damage dealt to the Outlander is nullified since it has protection from green and the attacker is green. On the other hand, before Mortivore deals damage to the troll, activate the latter’s Regenerate ability so it can survive the former’s onslaught.

Death Blooms

During your turn, attack using Zombie Outlander. It’s combat power is equal to Nissa’s current life, ending the game. Nissa can’t stop the attack since her two recently summoned creatures are green, again a color the Outlander is protected from.
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With Fire and Sword – Magic 2012

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Unlocked after defeating Garruk Wildspeaker, With Fire and Sword is yet another easy 1-on-1 challenge in Magic: The Gathering – Duels of the Planeswalkers 2012. Game concepts taught in this puzzle include Equipment, First Strike, and Double Strike.

Check out solutions of other challenges at my Magic: The Gathering portal page.

Game objective:

Chandra has 6 life while you have 4. Ready yourself for Chandra’s finishing blow and then defeat her on your next turn.

How to solve:

You get to move first during this challenge. During your main phase, put/summon Kor Duelist in the battlefield. This Kor Soldier creature has double strike as long as he is equipped.

Double Strike – Attacking and blocking creatures that have first strike and double strike deal combat damage before other creatures. Then, all creatures except those with first strike deal combat damage.

Creatures that have double strike deal combat damage twice each combat.

It’s possible for a creature to be destroyed before it can deal its combat damage.

At its current state (1 combat power and 1 toughness), the Duelist will not be able to stand an anticipated attack by Chandra Nalaar next turn using her Lightning Elemental. It has a devastating combat power of 4 and also has Haste, although the latter is not significant during this challenge.

Haste – Creatures with haste ignore summoning sickness. They can attack and their abilities (that cost them to be tapped) can be played as soon as they enter the battlefield.

To give it a fighting chance, equip artifact Trusty Machete to the Kor Duelist.

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It will be Chandra’s turn next. As expected, she will attack using her sole creature. Block Lightning Elemental with the equipped Kor Duelist.

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Since the Duelist now has Double Strike (implying First Strike), it gets to damage the Elemental and kill it before it can return damage.

During your next turn, attack using Kor Duelist. He will damage Chandra twice, dissipating her 6 life and completing the challenge.

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In the Spider’s Web – Magic 2012

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The second challenge in Magic: The Gathering – Duels of the Planeswalkers 2012, In the Spider’s Web will be unlocked after defeating Koth. Using Active Abilities of creatures is key to completing this puzzle.

Check out solutions of other challenges at my Magic: The Gathering portal page.

In the Spider’s Web

Game objective:

Kiora has 6 life while you only have 1. Negate Kiora’s lethal attack, then defeat her.

How to solve:

The game begins with Kiora’s turn. She will attack using Storm Crow, a bird creature with Flying and has 1 combat power and 2 toughness.

Flying – Creatures with flying can’t be blocked except by creatures with flying or reach.

Select the untapped Furnace Whelp to block the incoming damage. It is the only creature at your disposal that can block the Crow anyway.

Your turn will soon follow. A Mountain card will be drawn, which you can ignore or put into the battlefield.

During Combat phase, attack Kiora using both your Furnace Whelps. She will block one of your Whelps with Giant Spider, her remaining creature in the battlefield and has Reach. 

Reach – Creatures with reach can block creatures with flying.

The other Whelp is free to damage Kiora. Therefore, choose/click this unblocked Whelp and click Activate Ability.

In the Spider’s Web

When asked how many times you want to activate this ability, select 4 or 5 (5 being available if you put the drawn Mountain land card in the battlefield.) This will increase the Whelp’s combat power to at least 6, enough to bring down Kiora and therefore complete the challenge.

The Furnace Whelp has an active ability that for every Mountain card used, the it gets +1/+0 until end of turn.

Important: Do not activate any of your two Whelps’ ability before Kiora can decide which to block. If you do, she will block the Whelp with the most damage, leaving you insufficient damage for Kiora’s life.

Important: You cannot also use both Whelps’ active abilities at the same time since you do not have enough Mountain land cards to sufficiently increase both their combat power.

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