Friday, August 26, 2011

The Tangled Vale – Magic 2012

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One of the last challenges on medium difficulty, the Tangled Vale involves wiping off a throng of enemy creatures and couple of spells. You will need to defeat Nissa Revane during the Magic: The Gathering – Duels of the Planeswalkers 2012 campaign game first though, before you can encounter her again in this puzzle.

Check out solutions of other challenges at my Magic: The Gathering portal page.

Game objective:

Nissa has 22 life while you have only 7. In spite of Nissa’s massive Elvish force, you must weave a plot to defeat her.

How to solve:

You play first, the only turn during this challenge. Start by casting sorcery spell Sign in Blood and target Nissa Revane. This adds two cards into her hand, now a total of 9. To capitalize on this, cast instant spell Sudden Impact on Nissa.

The Tangled Vale

Make sure you don’t cast Sudden Impact as a counter to Sign in Blood, since it can’t benefit from 9 cards in Nissa’s hand but just 7.

The third step is to cast sorcery spell Sickening Dream and discard all other remaining cards in your hand. This will damage everyone, creatures and players alike, by 3. All creatures but Nissa’s golem Darksteel Colossus will die. Your life becomes 4, while Nissa 8.

Resurrect your four Bloodghast creatures from the graveyard by activating land card Terramorphic Expanse and putting a swamp/black land card.

The Tangled Vale

With Nissa having no creatures to block for her and her current life causing the vampire spirit creatures to have haste, attack with all your Bloodghasts. The game ends with you as victor.

The Tangled Vale

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Bane of Bolas – Magic 2012

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You won’t be able to play the challenge Bane of Bolas in Magic: the Gathering – Duels of the Planeswalkers 2012’s campaign game until you defeat Chandra Nalaar. This puzzle happens to be the easiest to solve among the medium difficulty challenges, despite being the third to be unlocked among them.

Check out solutions of other challenges at my Magic: The Gathering portal page.

Game objective:

Nicol Bolas has 10 life while you have 5. Using the cards available to you, find a way to outsmart Nicol Bolas and defeat him.

How to solve:

Despite the number of cards in your hand, you will only need a select few. To begin, cast instant spell Aether Tradewinds to return your Thunder Dragon and the opponent’s Blood Tyrant creatures.

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During combat phase, attack with Spellbound Dragon and choose the returned Thunder Dragon to boost the former’s power to 10, the amount of which is equal to Nicol Bola’s life.

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How to solve (#2):

To begin, cast instant spell Aether Tradewinds to return any of your land card in the battlefield and the opponent’s Blood Tyrant creature.

During combat phase, attack with both Spellbound Dragon and Thunder Dragon and choose any of the following cards to discard:

  • Chain Reaction instant spell
  • Plasma elemental

How to solve (#3):

Yet another way to defeat Nicol Bolas is to make use of his own creature’s ability. First, summon Plasma Elemental into the battlefield.

When the Electropotence spell is activated, choose Players, then Nicol Bolas, then Yes to pay for the conditional cost.

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During combat phase, attack using  both flying Dragons and discard any of the two non-land cards in your hand. Nicol will expectedly block the Spellbound Dragon because of its higher attack power, leaving Thunder Dragon to drain Nicol’s life to 1.

During Nicol’s turn, you will win because of Blood Tyrant’s ability activated upon upkeep.

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Welcome to the Pit – Magic 2012

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You can unlock the medium difficulty challenge called Welcome to the Pit by defeating Jace Beleren in Magic: the Gathering – Duels of the Planeswalkers 2012’s campaign game. You will be pitted against Sarkhan Vol using black cards.

Check out solutions of other challenges at my Magic: The Gathering portal page.

Game objective:

Sarkhan has 10 life while you only have 1. Find a way to deflect the coming deathblow, defeat Sarkhan, and survive your own creatures’ predations.

How to solve:

The challenge starts with Sarkhan Vol’s turn. He will attack with all creatures he has in the battlefield. To survive this,

  • Block Colossus of Sardia with a Bloodthrone Vampire.
  • Block the remaining three attackers with one creature each. There is no correct attacker-defender pairing needed.

After you confirm the blocking, activate the ability of the Vampire currently blocking the Colossus and sacrifice Mortivore plus all three creatures which are blocking the other attackers. In other words, you activate the ability four times with four sacrifices.

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The activated Vampire gets +8/+8, bring her total combat power and toughness to 9/9. This is enough to destroy the Colossus as well as withstand all its combat power so no Trample damage goes to you.

Meanwhile, the other attackers appear to attack but produce no actual damage.

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You can just imagine the attacking creatures have already launched their missiles/projectiles towards to where the blocking creatures are. Despite them being sacrificed and no longer present in the battlefield, you still don’t receive any damage since the projectiles were already fired at elsewhere and not to you. But the visual aid, specifically the orange arrows pointing at you, can be very misleading.

During your next turn, you will win during upkeep phase because of enchantment Mortal Combat. The challenge began with 15 creatures already in your graveyard. With four sacrifices and one death from an attack, you already had 20 creatures in the graveyard before your turn.

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Master of Illusions – Magic 2012

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One of the first two challenges on medium difficulty that you’ll encounter in Magic: The Gathering – Duels of the Planeswalkers 2012, Master of Illusions requires some familiarity with Jace Beleren’s deck known as Realm of Illusion. Its cards can be a bit tricky and unpredictable.

Check out solutions of other challenges at my Magic: The Gathering portal page.

Master of Illusions

Game objective:

Jace has 5 life while you only have 1. Manipulate the situation to defeat Jace.

How to solve:

You will have the first turn during this puzzle. In no particular order, do the following:

  • Put the Island in the battlefield.
  • Cast sorcery card Time Warp to yourself, allowing you to take an extra turn after the one you’re currently in.
  • Cast instant spell Into the Roil (no kicker) to Krovikan Mist, an illusion creature currently controlled by Jace using aura enchantment Mind Control. Once it returns to your hand, summon the Mist back to the battlefield.
  • Cast sorcery spell Preordain. You will be forced to move a Mahamoti Djinn and a Wall of Air to the bottom your library. (This is fine and scripted.)  A Summoner’s Bane card will be drawn to your hand.

You will have another turn because of Time Warp. During this turn, do the following (again in no particular order) during the main phase:

  • Put another Island in the battlefield.
  • Summon all three Phantasmal Bears.
  • Summon spirit creature Dreamborn Muse, but counter it with your instant spell Summoner’s Bane. Doing the latter will summon an illusion creature.

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Attack Jace with your Krovikan Mist. This creature’s combat power and toughness depends on the number of illusions present in the battlefield (no matter who controls them). Including the Mist itself, along with the Bears and the Bane-produced creature, there are 5 illusions and hence giving the Mist 5/5, enough power to drop Jace’s life to 0.

Do not attack using the land illusions as this will decrease the combat power of the Mist.

How to solve (#2):

There is a second way to solve this challenge, although still similar to the steps above. During your first turn, do the following in no particular order:

  • Put the Island card in the battlefield.
  • Summon two Phantasmal Bears.
  • Cast sorcery spell Preordain. The same cards above will have to be moved to the bottom of your library. A Summoner’s Bane will still be summoned. Scripted, like I said.
  • Cast instant spell Into the Roil (no kicker) to Mind Control (not the Mist this time). It is located behind the Mist so make sure you highlight it before clicking. With the Mind Control back in Jace’s hand, you gain back control of your Krovikan Mist. It will have summoning sickness so you can’t attack with it during this turn.

Master of Illusions

  • Cast sorcery card Time Warp to yourself for an extra turn.

During the next turn’s main phase, do the following in no particular order:

  • Summon the last remaining Phantasmal Bear in your hand.
  • Summon spirit creature Dreamborn Muse, but counter it with your instant spell Summoner’s Bane in order to summon an illusion creature.

If you’re wondering why you have more than 7 cards but you’re not forced to discard during cleanup phase, it is because of the artifact Spellbook.

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