Saturday, August 27, 2011

Request to Allow AirCon Installation

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I just recently wrote a letter asking for permission to allow air conditioning units in our dormitory, where it can be very hot especially during summers. I think it came off as a bit rude… What do you think?

Dear Mr. Concerned*,

People say college life is, suffice to say, an important aspect of a student. As an in-campus dormer, I can certainly vouch for that remark. While my sister and her fellow female dormers will soon find a new haven at the newly constructed dormitory building, the majority of us male dormers feel somewhat left behind. We may not be able to get a taste of a new home but we would at least like to make our current stay a better experience. As such, this letter acts as a proposal to allow male dormers to install air conditioning units.

I believe the new dorm buildings have been designed to accommodate air conditioners. Hence, we would also like to have the old dorm complex be modified as well. I am aware that not everyone can afford or perhaps simply prefer to not have air conditioners in their rooms; therefore modification shall only be made upon request by interested male dormers.

On a similar note, we also want to know the rates for air conditioning units and air coolers, the latter appliance being the middle ground option between the former and electric fans. I also took the liberty to run a petition among the current male residents. Over 60 have signed, indicating a major interest among us.

If there are problems that prevent installation of aircon units at the old dormitories, we appreciate any form of enlightenment. Otherwise, we are hoping for your kind consideration.

Looking forward to a kind reply through our dorm supervisor, I am

Sincerely yours,

Conan Hughes

*The name has been changed to protect this person’s identity.

Desperate Measures – Magic 2012

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You will have to defeat Sorin Markov first before you can play Desperate Measures, a medium 1-on-1 challenge in Magic: The Gathering – Duels of the Planeswalkers 2012.

Check out solutions of other challenges at my Magic: The Gathering portal page.

Game objective:

Sorin has 5 life while you have 3. With your own units now a threat, hatch a plan to defeat Sorin.

How to solve:

The game begins with Sorin having already placed two “cursed” aura Relic Banes to your Sundering Titan creature.

Desperate Measures

You will need to get rid of these two to avoid damage during your turn and consequently losing the game. To do so, activate the artifact Quicksilver Amulet ability to put Duplicant into the battlefield.

Desperate Measures

Through Duplicant, exile Sundering Titan. Because of the Titan’s exile, destroy any land of each color present in the battlefield.

During your own turn, activate the Quicksilver Amulet again to summon Precursor Golem. His first ability causes two additional golems to appear. Cast instant spell Fleeting Distraction to any golem in the battlefield. Because of the Precursor Golem, the Distraction will be casted to all Golems and will let you draw four cards.

Desperate Measures

Be careful not to cast Distraction as a counter to the Precursor Golem since this will only let you draw two cards.

Put the Island and Mox Sapphire into play to increase your mana. Then, cast sorcery spell Show and Tell to put artifact Icy Manipulator into play.

Using the Amulet and Show and Tell is important during your turn because they will save you much needed mana to complete this puzzle.

Activate the Icy Manipulator ability to tap Sorin’s creature Akroma, Angel of Wrath. This leaves Sorin defenseless when you attack him with your Steel Hellkite during combat phase.

Desperate Measures

The damage brings down Sorin’s life to 0, but he will still survive because of his artifact Lich’s Tomb. To win the game, activate Steel Hellkite’s second ability and spend/tap 4 mana/lands.

Only activate the dragon’s ability once it has already dealt damage to Sorin.

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Master your Destiny – Magic 2012

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Despite being labeled as a hard challenge, I’m proud to say I was able to solve Master your Destiny within 20 minutes. If you have played the challenge Desperate Measures before, you can already play this one too as both puzzles are unlocked after defeating Sorin Markov in Magic: The Gathering – Duels of the Planeswalkers 2012 campaign.

Check out solutions of other challenges at my Magic: The Gathering portal page.

Game objective:

Jace has 3 life while you have 4. Your first move should be to cast Index, so you can better orchestrate Jace’s demise.

How to solve:

Just like what the objective says, the first thing to do is to cast sorcery spell Index. Or you can play the Island card first. From the five cards at the top of the library,

  • click Tranquility and Erratic Explosion first (in any order) to place them at the bottom of the other three cards.
  • click the remaining three cards in the following order: 1) creature Bogardan Hellkite, 2) Island card, 3) creature Coiling Oracle.

The last to be clicked is placed at the topmost of your library.

Summon creature Bloodbraid Elf into the battlefield. Its Cascade ability will summon the Oracle from your library into play. Subsequently, the Oracle will also put the Island card preceding it in the library into play.

Master your Destiny

You have enough remaining mana to activate your creature Djinn of Wishes’ ability. Next in line to be summoned is the creature Bogardan Hellkite.

Upon entering the battlefield, Hellkite gives you 5 damage that you can distribute. You can’t direct all this to Jace because of his hexproof enchantment from Leyline of Sanctity. Instead, target Jace’s Illusionary Servant once and Air Elemental four times.

Master your Destiny

The damage kills Elemental and sacrifices the Servant. You can now attack Jace with your Bloodbraid Elf, which has Haste and can’t be blocked by the Cloud Elemental. You win the game.

Cloud Elemental can block only creatures with flying.

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Plots within Plots – Magic 2012

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The last of all campaign challenges (excluding those in Archenemy) I solved and written about, Plots within Plots can be played after defeating Nissa Revane in Magic: The Gathering – Duels of the Planeswalkers 2012 game. I’m disappointed that this challenge is hard not because it requires a lot of thinking but instead takes a lot of trial and error. It turns out the Storm ability of sorcery spell Grapeshot is key here.

Check out solutions of other challenges at my Magic: The Gathering portal page.

Game objective:

Karn has 12 life while you have 6. Using the cards available to you, craft Karn’s defeat.

How to solve:

The game begins with your turn first. You have in your hand a Dragon Whelp and Sword of Vengeance, a seemingly perfect combo to bring down Karn’s life to 0. The mana consumption however proves to be a problem.

Hence, the correct solution is to cast instant spell Gifts Ungiven.

Plots within Plots

Among the unique cards you have in your library, choose the following:

  • Instant spell Gift Ungiven
  • Sorcery spell Grapeshot
  • Sorcery spell Blaze
  • Sorcery spell Dragonstorm

The last two cards will be chosen by Karn to be put into your graveyard. Logically, he is threatened by these two cards since they will give you an immediate chance of winning the game.

Cast the second Gift Ungiven and choose the following:

  • Instant spell Intuition
  • Sorcery spell Grapeshot
  • Sorcery spell Dragonstorm
  • Elemental creature Ball Lightning

Once again, the last two cards are the most dangerous in the eyes of Karn and he will expectedly choose them to be put into your graveyard.

Instead of selecting only unique cards, cast Intuition and select all three instant spell Flame Bursts in your library.

Plots within Plots

Now comes the part where we finally damage Karn. Cast the only Flame Burst in your hand and choose Karn as target. The damage done will be 4.

Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.

Remember, there were two cards disposed from Intuition we casted earlier.

Cast Grapeshot. Because of this sorcery spell’s Storm ability, it will copied 4 times and therefore deal a total of 5 damage. Be sure you selected Karn to receive all the damage.

Storm – When a spell with storm is cast, it is copied for each spell cast before it this turn. Its controller may choose new targets for the copies.

Karn will still survive the onslaught. Finish him by casting the last Grapeshot. Target him at least three times.

Plots within Plots

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