Wednesday, December 31, 2014

Hearthstone Mage Aggro Rush Deck

Just like in World of Warcraft, the Mage class of Hearthstone is capable of dealing a lot of damage with little effort. Here is one of my staple decks that I’ve been using as a mage. The cards are a combination of cheap minions and high-damage spells, essentially forming a very capable aggro/rush deck that can finish a game around turns 6 to 8. It guarantees a high win rate against several other decks.

Hearthstone Mage Burst Damage Cards

Quantity

Mana Cost

Card Name

Card Type

Card Description

2

1

Arcane Missiles

Spell

Deal 3 damage randomly split among enemy characters.

2

1

Ice Lance

Spell

Freeze a character. If it was already Frozen, deal 4 damage instead.

2

1

Leper Gnome

Minion

Deathrattle: Deal 2 damage to the enemy hero.

2

1

Mana Wyrm

Minion

Whenever you cast a spell, gain +1 Attack.

2

1

Mirror Images

Spell

Summon two 0/2 minions with Taunt.

2

2

Frostbolt

Spell

Deal 3 damage to a character and Freeze it.

2

2

Knife Juggler

Minion

After you summon a minion, deal 1 damage to a random enemy.

2

2

Loot Hoarder

Minion

Deathrattle: Draw a card.

2

2

Sorcerer’s Apprentice

Minion

Your spells cost (1) less.

2

3

Arcane Intellect

Spell

Draw 2 cards.

2

3

Wolfrider

Minion

Charge

2

4

Fireball

Spell

Deal 6 damage.

2

4

Water Elemental

Minion

Freeze any character damaged by this minion.

2

5

Azure Drake

Minion

Spell Damage +1. Battlecry: Draw a card.

2

  *wild cards*    

As seen above, I only listed 28 out of the 30 cards required to form a deck; I leave two slots for wild cards. It’s up to you to fill cards that you deem advantageous to this Mage aggro deck. Here are my suggestions (of no particular order):

  • Ice Block – In case the enemy gets to drain your hero’s life down to zero before you do, this prevents you from dying and lets you deal your own finishing move next turn.
  • Pyroblast – A good finishing spell.
  • King Mukla – Good stats for its 3-mana cost. Its tradeoff bananas for the enemy isn’t useful if he has no minions. He also has to spend mana for them.
  • Ragnaros the Firelord – That’s 8 mana for 8 damage per turn, but not that useful when there are too many enemy minions on the board.
  • Kobold Geomancer – Additional power damage for your spells.
  • Soot Spewer – Same as Kobold Geomancer.
  • Ironbeak Owl – Useful against minions with Taunt.
  • Flamestrike – In case you lose control of the board.

For other wild cards, see the Card Substitutes section below. They can fill the remaining slots instead of being replacements.

Card Cost

Excluding the wildcards, this Mage rush deck only costs 800 enchanting dusts. 14 of the cards are available for free once unlocked. 10 are common-type cards that each requires 40 dust to craft, while the remaining four are rare and cost 100 each to make.

Related: Hearthstone's Most Useless Cards That Are Better Used For Disenchanting

Card Substitutes

Instead of Wolfrider:

Arcane Golem – Deals 1 more damage for the same mana cost, though the addition of 1 mana crystal to the enemy may have dire ramifications.

Leeroy Jenkins -  A good finishing move. It can also help clear minions with taunts. The dragonlings it summons for the enemy player can be problematic if the enemy player survives the turn.

Argent Commander – Same as above, but without any tradeoffs beyond a higher mana cost. Its divine shield allows it to kill minions with taunts and remain alive.

Reckless Rocketeer – Same as above, but without any tradeoffs beyond a higher mana cost.

Instead of Loot Hoarder:

Bloodmage Thalnos – May have 1 less attack damage, but its boost to spell damage more than compensates for the damage loss.

Novice Engineer – Has 1 less damage, but it guarantees a card draw. Loot Hoarders can get silenced, rendering their Deathrattle card draw effect useless.

Nat Pagle – Has better survivability and more chance to draw more cards. Players also tend to waste their spells just to get rid of him.

Instead of Water Elemental:

Snowchugger – Simply a weaker, but cheaper, version of the Water Elemental. The conserved mana can be used for other cards.

Synergies and Strategy

The objective of this Mage aggro/rush deck is to defeat the opponent around turn 6 to 8. To do so, you need to populate the board with the cheap minions to put pressure on the opponent. Your priority is damaging the enemy hero and only targeting minions that prevent you from doing the former. (If the opposing player is also using an aggro deck and his minions are starting to swarm you, then your focus must be on clearing the board.)

When the game starts, mulligan for these cards: Mana Wyrm, Arcane Intellect, and Knife Juggler. You need to play Mana Wyrm first and spam your cheap spells (i.e., Mirror Images and Arcane Missiles) to increase its attack damage. Knife Juggler also has great synergy with Mirror Images. Arcane Intellect makes sure that you have cards to play for later turns.

With the exception of Arcane Missiles, don’t use your damaging spell cards during early turns. Save them for later when you have accumulated other combo cards like Sorcerer’s Apprentice and Azure Drake. They’re better off used against the enemy hero, especially when your own minions are enough to clear the board.

Potential Weaknesses

Though this Mage deck has great potential, it also has its weaknesses. As a spell heavy deck, you’ll have problems with cards like Loatheb and Counterspell. Also, the minions are fairly weak and susceptible to area-of-effect spell cards.

Other Tips

  • Avoid using Ice Lance for merely freezing minions. Use it in combination with your Water Elemental or Frostbolt.
  • Avoid expensive cards (those that cost more than 2 mana to play) as your starting hand.
  • Don’t go overboard in summoning all your minions. Be careful of AoE spells.
  • Protect important minions (Knife Juggler, Water Elemental, etc.) from enemy minions.
  • Remember: There is no default play style for this deck (or for any other decks, actually). You’ll have to experiment and adjust depending on the opposing player’s class and deck build.

 

This guide is adapted from forum post in the official Hearthstone forum by a user called Unicornpower.